Cabin in the Woods creators explain its 2-year shelving

To say that Joss Whedon's (The Avengers) upcoming horror flick, Cabin in the Woods, has been a long time coming would be a major understatement, as it's been on the shelf since 2009. But now, with the release finally just a few weeks away, Whedon and director Drew Goddard have opened up about why it took so darn long for Cabin to see the light of day.

Apparently there were a heck of a lot of factors that kept the duo's horror romp in purgatory for so long. One was the rise of "torture porn" flicks like Saw and Hostel:

"We've had a growing disconnect between watching people getting murdered and 'horror,' which is not actually about murder," Whedon told Entertainment Weekly. "It can contain murder, but it's not limited to it. We wanted to go back to old-school thrilling scares."

But Whedon and Goddard also wanted to turn those classic horror tropes on their heads—so it took some initial convincing to get the studio to sign on.

"[We] did all the legwork and said, 'This is the package, take it or leave it,'" Goddard said. "Luckily, people got it."

Just as the pic was gearing up for release in 2009, movie execs the world over got Avatar fever, so the decision was made to do a post-film 3D conversion that created even more delays. But the 3D conversion didn't even happen. Once MGM declared bankruptcy in 2010, the higher-ups decided it wasn't worth the investment.

With MGM in a shambles at the time, Goddard said he knew it could be a while before the release was back on track.

"It wasn't just us," Goddard said. "It was The Hobbit, it was James Bond. If they're taking a while [to deal with those projects], we know, 'Oh, it's going to take us a while.'"

The movie remained in purgatory until April 2011, when Lionsgate jumped in and picked up the distribution rights—reviving the original, 2D version, just as Joss and Goddard intended.

Thankfully for horror fans, this sordid, behind-the-scenes tale will come to an end on April 13, when the cabin's doors finally open wide.

(Via Entertainment Weekly)

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