Details on why director Russell REALLY left the Uncharted movie

Yesterday, we reported that the movie based on the awesome PS3 videogame Uncharted: Drake's Fortune had lost its director, David O. Russell (The Fighter) due to "creative differences." Today, we have more details on why Russell and Sony Studios agreed to part.

The L.A. Times has more of the story. It turns out Russell went "in a different direction than studio Sony wanted":

Among the many flourishes Russell had added were a bevy of characters not in the video game. (The director had given hints of this in December when he said he loved the idea of a "a family that's a force to be reckoned with in the world of international art and antiquities ... [a family] that deals with heads of state and heads of museums and metes out justice." The game centers on a lone adventurer, Nathan Drake.)

It doesn't seem like a different direction as much as a complete rewrite, and if you've ever played Uncharted, you would be scratching your head in confusion at this turn of events: Actually, the videogame follows Nathan Drake, adventurer, and his pals Sully and Elena as they try to find the lost treasure of Sir Francis Drake while fighting off rival fortune-hunters ... and mutants. (No family or heads of museums are involved.)

Uncharted is an Indiana Jones-style action/adventure third-person shooter, and ever since its release in 2007, we've been eagerly awaiting a cinematic translation. Happily, even though the loss of Russell means delays, Sony is still interested in making Drake's Fortune.

The L.A. Times also made us do the dance of joy when it wrote, "It's not expected that Wahlberg, who had been Russell's choice, will star in the film (allowing fans to begin their drumbeat for Nathan Fillion again). ..."

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