Sam Raimi gave us an update on his World of Warcraft movie when he attended the Saturn Awards on June 24 in Burbank, Calif., where he ended up winning one for Drag Me to Hell as Best Horror Film. But now the Warcraft movie has most of his attention as he develops the adaptation of the popular online game.
Here are five things we learned about this eagerly awaited project.
So far it's only 40 pages
Robert Rodat's screenplay for World of Warcraft is taking a long time. So far he's only gotten a 40-page outline of the story. There's a long way to go before they have a 120-page screenplay, but at least it's progress. "We're still working on the story right now," Raimi said. "We've got a 40-page document that needs a lot more work. It's still a long ways away. It's only a 40-page story."
They're picking the best characters and battlefields from the game
The massively multiplayer online role-playing game has tons of characters and lots of lands for them to conquer. Raimi is going through and choosing the best ones to make a movie about. "There are so many characters in the game that we're really trying to pull upon the most exciting and different characters of the game," he said. "So many different characters and so many different professions, I don't think we could touch upon all of them satisfactorily. So we're trying to choose the ones that are interesting and could play a part in a drama that slowly develops."
Raimi likes the biggest and the smallest creatures
One thing Raimi already knows is he wants the biggest and the smallest of WoW's characters in the movie. "I like the use of scale, the giant monsters they have. I love the different sizes and the powers that they have. Some are great warriors with axes like an orc, or others, maybe like a human paladin, can carry those great awesome war hammers. I think it'd be really cool to see them in battle."
This World of Warcraft will feel like reality
As cool as the graphics on World of Warcraft are, Raimi wants to bring it to reality. He wants the land of Azeroth to look like a place we could live in, without logging on to a computer network. "We're just trying to create realistic characters that can live in the world of Warcraft as though you were in the game itself, in one or two or three of those environments, and see the interaction of those great mythical, iconic characters."
Sam Raimi isn't just looking at World of Warcraft from the outside. He's spent hours obsessively exploring the game online. "I had a level 29 shaman that somebody deleted by accident that I worked my way up to. Now I've worked a new character all the way up to level 72. So that's exactly how big a fan I am. I'm not into power leveling, other people doing it for me. I've spent that many days in the World of Warcraft."